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Eazydraw snap to vertex not working
Eazydraw snap to vertex not working






eazydraw snap to vertex not working eazydraw snap to vertex not working

So, if you set it to 500 and activate the "snapping" (It's the grid icon on the top right of the viewport), the objects will move in increments of 500 units from wherever they are. And that should make the change permanent.īy default, ue4's "snap" is really more of an interval move. Once it's in place, right click on the pivot and choose Pivot >Choose as Pivot Offset. I usually set pivots in Maya to bypass this altogether. I sometimes find myself using the orthographic views to line the thing up manually. In those cases, Alt+MMB drag will move the pivot point by whatever axis you grab it. Sadly, sometimes, it just refuses to line up with the point you want. When you press V + middle mouse drag on the white sphere, you should see the mesh's vertex points appear over it and you should be able to snap to those points. I agree, coming from a 3D package like 3ds max, the pivot offsets are incredibly frustrating.

eazydraw snap to vertex not working

Is there equivalent functionality for UE4? I see that there is a plugin, but it was made quite a while ago and I can't tell if it's been integrated already or if the current version supports it. Ideally I'm looking for something like 3ds Max's snapping system where you just drag one vert of one object to another vert of another object without messing with pivots and whatnot. I've tried this (and the pivot thing) in different views to no avail. This is just as unreliable as the pivot flying around above. Is there any way to consistently get the pivot where I need it, and to keep it there? I've gotten this to work once, only to accidentally click on the mesh again and have the pivot reset. When I do this however, the pivot goes flying everything except for where I need it to be-not only that but it's snapping to the vertices of other meshes or the ground or whatnot. I've read that you can change the pivot of an object by holding down V, then dragging the white transform center to the vertex that you want. What am I doing wrong? I can't do either of the two steps needed for this to work: I've been trying for at least half an hour to accomplish this ridiculously simple task.








Eazydraw snap to vertex not working